
Rekoup FAQ
Below are answers to the most frequently asked questions about our services. If you don’t find the answer to your specific question, then just reach out and we will get back to you as soon as possible.
LOOKING TO LEARN MORE ABOUT OUR SERVICES?
01. Self-publishing support
What is Rekoup’s Self-Publishing Support?
How is this different from working with a traditional publisher?
What kind of support do you provide?
How much does it cost?
Will I still have full creative control?
Do I still own my IP?
Is my game too small for this service?
I already have 30,000+ wishlists on Steam — what value can you add?
How does the process work?
What if my game isn’t ready for release yet?
What if I’ve already done some marketing or set up my store page?
How soon can you start working with us?
How will I know if your strategies are working?
Why should I choose Rekoup over hiring someone in-house?
What’s your track record?
What types of games do you work with?
What’s the best way to get started?
What if I’m overwhelmed by the business side of publishing?
What’s the next step?
02. Long tail revenue services
What exactly are Long Tail Revenue Services?
What makes Rekoup different from other publishing or consulting services?
How much does it cost?
How much revenue uplift can I expect?
What’s the catch?
Is my game too old for this to work?
What if I’ve already optimized my pricing and discounts?
Do you only work with PC games?
What if I’m a solo developer or small team?
How long does it take to see results?
How much time will this save me?
What exactly will you be doing for my game?
Will I still have control of my game/IP and commercial decisions?
What if I don’t want to commit long-term?
Do you offer partial services if I only need help in specific areas?
How do I know if my game is a good fit?
What’s the best way to get started?
Should I still reach out if I’m unsure about your services?
Can you share examples of past success?
What’s your track record?
Does my game need to be a recent release for you to help?
Does your Long Tail Revenue Services cover both PC and console platforms?
Does your team handle outreach to platforms like Steam, Xbox, PlayStation, and Nintendo?
My game had a solid launch but sales have slowed — can you still add value?
My game isn’t performing as well as I’d hoped — can you still help?
Do you offer support for seasonal sales or big platform events like Steam Next Fest or publisher sales?
What if I’ve already been running promotions and tweaking my pricing? Will you still have ideas to improve things?
How long does it typically take before I start seeing results?
What if I don’t have time to manage all this myself?
How much of a revenue boost can I expect?
03. FUNDRAISING & SElf-PUBLISHING SUPPORT
I have a pitch deck for my new game. Could you send it to your network of investors?
If my game is presented to your network of investors, am I guaranteed to get a investment for my new project?
What kind of deal sizes do you do?
What type of terms could I expect?
What happens if I get the funding I need?
How do we work?
YOU HAVE 100% CONTROL
We report to you, so your studio stays fully independent.
YOU HAVE 100% CREATIVE FREEDOM
You create — we amplify. We’re here to help your game and studio achieve success on your terms.
FULL SCALE PUBLISHING
We enable you to self-publish your game with full publishing support.
MORE TIME FOR MAKING GAMES
We take the commercial grind off your plate, giving you more time to focus on making great games and running your studio.
